编写拖动效果装饰器与状态回显装饰器
This commit is contained in:
@@ -10,19 +10,19 @@ namespace RazorEngineTest
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using System.Windows.Documents;
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using System.Windows.Media;
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public class PositionAdorner : Adorner
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public class DropPlacementAdorner : Adorner
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{
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private readonly string _position;
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private static readonly Pen _pen;
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static PositionAdorner()
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static DropPlacementAdorner()
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{
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// 定义装饰器的画笔
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_pen = new Pen(Brushes.Red, 5.0);
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_pen.Freeze();
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}
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public PositionAdorner(UIElement adornedElement, string position)
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public DropPlacementAdorner(UIElement adornedElement, string position)
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: base(adornedElement)
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{
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_position = position;
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@@ -36,13 +36,11 @@ namespace RazorEngineTest
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// 根据位置信息绘制不同的视觉效果
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switch (_position)
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{
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case "前":
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case "上":
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drawingContext.DrawLine(_pen,
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new Point(0, 0),
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new Point(adornedElementRect.Right, 0));
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break;
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case "后":
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case "下":
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drawingContext.DrawLine(_pen,
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new Point(0, adornedElementRect.Bottom),
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@@ -46,7 +46,7 @@ namespace RazorEngineTest
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/// </summary>
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public class MyControl : Control
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{
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private PositionAdorner? _currentAdorner = null;
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private DropPlacementAdorner? _currentAdorner = null;
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private AdornerLayer? _adornerLayer = null;
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static MyControl()
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{
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@@ -61,7 +61,7 @@ namespace RazorEngineTest
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if (_adornerLayer != null)
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{
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_currentAdorner = new PositionAdorner(this, position);
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_currentAdorner = new DropPlacementAdorner(this, position);
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_adornerLayer.Add(_currentAdorner);
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}
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}
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66
RazorEngineTest/StateAdornerDecorator.cs
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66
RazorEngineTest/StateAdornerDecorator.cs
Normal file
@@ -0,0 +1,66 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Markup;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace RazorEngineTest
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{
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/// <summary>
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/// 按照步骤 1a 或 1b 操作,然后执行步骤 2 以在 XAML 文件中使用此自定义控件。
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///
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/// 步骤 1a) 在当前项目中存在的 XAML 文件中使用该自定义控件。
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/// 将此 XmlNamespace 特性添加到要使用该特性的标记文件的根
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/// 元素中:
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///
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/// xmlns:MyNamespace="clr-namespace:RazorEngineTest"
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///
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///
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/// 步骤 1b) 在其他项目中存在的 XAML 文件中使用该自定义控件。
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/// 将此 XmlNamespace 特性添加到要使用该特性的标记文件的根
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/// 元素中:
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///
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/// xmlns:MyNamespace="clr-namespace:RazorEngineTest;assembly=RazorEngineTest"
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///
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/// 您还需要添加一个从 XAML 文件所在的项目到此项目的项目引用,
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/// 并重新生成以避免编译错误:
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///
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/// 在解决方案资源管理器中右击目标项目,然后依次单击
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/// “添加引用”->“项目”->[浏览查找并选择此项目]
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///
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///
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/// 步骤 2)
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/// 继续操作并在 XAML 文件中使用控件。
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///
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/// <MyNamespace:StateAdornerDecorator/>
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///
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/// </summary>
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[TemplateVisualState(GroupName = "SmartUnit", Name = "Normal")]
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[TemplateVisualState(GroupName = "SmartUnit", Name = "Selected")]
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[TemplateVisualState(GroupName = "SmartUnit", Name = "NormalHover")]
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[TemplateVisualState(GroupName = "SmartUnit", Name = "SelectedHover")]
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[TemplateVisualState(GroupName = "SmartUnit", Name = "NormalDragHover")]
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[TemplateVisualState(GroupName = "SmartUnit", Name = "SelectedDragHover")]
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[ContentProperty("Content")]
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public class StateAdornerDecorator : ContentControl
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{
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static StateAdornerDecorator()
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{
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DefaultStyleKeyProperty.OverrideMetadata(typeof(StateAdornerDecorator), new FrameworkPropertyMetadata(typeof(StateAdornerDecorator)));
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}
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public StateAdornerDecorator()
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{
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VisualStateManager.GoToState(this, "Normal", true);
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}
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}
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}
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@@ -14,10 +14,80 @@
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<Setter Property="Template">
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<Setter.Value>
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<ControlTemplate TargetType="{x:Type local:MyControl}">
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<AdornerDecorator>
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<!--使用「状态装饰器」对象做为模版的根对象,保证当前空间具备装饰层与状态切换动画-->
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<local:StateAdornerDecorator>
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<Border Background="{TemplateBinding Background}">
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<TextBlock Text="装饰器测试" VerticalAlignment="Center" HorizontalAlignment="Center"/>
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</Border>
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</local:StateAdornerDecorator>
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</ControlTemplate>
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</Setter.Value>
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</Setter>
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</Style>
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<Style TargetType="{x:Type local:StateAdornerDecorator}">
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<Setter Property="Template">
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<Setter.Value>
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<ControlTemplate TargetType="{x:Type local:StateAdornerDecorator}">
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<!--使用「装饰器」容器做为控件模板的根对象,保证当前控件可以为任何控件提供装饰层-->
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<AdornerDecorator>
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<Border BorderBrush="{TemplateBinding BorderBrush}"
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BorderThickness="{TemplateBinding BorderThickness}">
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<Border.Background>
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<SolidColorBrush x:Name="BackgroundBrush" Color="White"/>
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</Border.Background>
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<VisualStateManager.VisualStateGroups>
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<VisualStateGroup x:Name="SmartUnit">
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<VisualState x:Name="Normal">
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<Storyboard>
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<!--状态切换动画:背景色、前景色、填充色、描边色、透明度、边框尺寸、描边宽度,边框尺寸-->
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<ColorAnimation Storyboard.TargetName="BackgroundBrush"
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Storyboard.TargetProperty="Color"
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From="White" To="Black"
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Duration="0:0:3"
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AutoReverse="True"/>
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</Storyboard>
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</VisualState>
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<VisualState x:Name="Selected">
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<Storyboard>
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<!--状态切换动画-->
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</Storyboard>
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</VisualState>
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<VisualState x:Name="NormalHover">
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<Storyboard>
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<!--状态切换动画-->
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</Storyboard>
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</VisualState>
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<VisualState x:Name="SelectedHover">
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<Storyboard>
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<!--状态切换动画-->
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</Storyboard>
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</VisualState>
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<VisualState x:Name="NormalDragHover">
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<Storyboard>
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<!--状态切换动画-->
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</Storyboard>
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</VisualState>
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<VisualState x:Name="SelectedDragHover">
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<Storyboard>
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<!--状态切换动画-->
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</Storyboard>
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</VisualState>
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<VisualStateGroup.Transitions>
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<VisualTransition To="Normal">
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<Storyboard>
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<!--状态切换动画:背景色、前景色、填充色、描边色、透明度、边框尺寸、描边宽度,边框尺寸-->
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<ColorAnimation Storyboard.TargetName="BackgroundBrush"
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Storyboard.TargetProperty="Color"
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From="White" To="Black"
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Duration="0:0:3"
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AutoReverse="True"/>
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</Storyboard>
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</VisualTransition>
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</VisualStateGroup.Transitions>
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</VisualStateGroup>
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</VisualStateManager.VisualStateGroups>
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<ContentPresenter/>
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</Border>
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</AdornerDecorator>
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</ControlTemplate>
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</Setter.Value>
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