using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Future.Contract
{
///
/// 指令空间的执行状态
///
public enum ESpaceState
{
///
/// 正常状态
///
Normal,
///
/// 暂停状态
///
Paused,
///
/// 结束状态
///
Finished
}
}