using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Future.Contract
{
///
/// 指令的状态:与指令序列根的状态保持同步
///
public enum EInstructState
{
///
/// 预览态
///
Preview,
///
/// 设计态
///
Design,
///
/// 运行态
///
Running,
///
/// 回溯态
///
BackTrace
}
}