using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Future.Contract { /// /// 指令的状态:与指令序列根的状态保持同步 /// public enum EInstructState { /// /// 预览态 /// Preview, /// /// 设计态 /// Design, /// /// 运行态 /// Running, /// /// 回溯态 /// BackTrace } }