将以往的代码复制到代码库
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16
Future.Platform/Instruction/Timing/ASync.cs
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16
Future.Platform/Instruction/Timing/ASync.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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/// <summary>
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/// 异步控制:开启新的线程执行新任务
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/// </summary>
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public class ASync// : StructInstructBase
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{
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//
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}
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}
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15
Future.Platform/Instruction/Timing/Sleep.cs
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15
Future.Platform/Instruction/Timing/Sleep.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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/// <summary>
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/// 休眠控制:休眠一段时间后继续执行
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/// </summary>
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internal class Sleep
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{
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}
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}
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15
Future.Platform/Instruction/Timing/Sync.cs
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15
Future.Platform/Instruction/Timing/Sync.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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/// <summary>
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/// 时序控制:变更当前指令空间执行线程的同步时序
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/// </summary>
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public class Sync
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{
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}
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}
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19
Future.Platform/Instruction/Timing/Wait.cs
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19
Future.Platform/Instruction/Timing/Wait.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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/// <summary>
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/// 等待控制:等待同步时序信号变更为期望的信号再执行
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/// </summary>
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internal class Wait
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{
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/// <summary>
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/// 检查同步信号的频率
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/// </summary>
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public int Internal { get; set; }
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}
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}
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