将以往的代码复制到代码库
This commit is contained in:
16
Future.Platform/Assertifier/JSReceiptAssertifier.cs
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16
Future.Platform/Assertifier/JSReceiptAssertifier.cs
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@@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Future.Contract;
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namespace Future.Platform
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{
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/// <summary>
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/// 使用JS脚本的指令回执断言器
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/// </summary>
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public class JSReceiptAssertifier:IReceiptAssertifier
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{
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}
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}
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49
Future.Platform/DataProvider/QueryHandler.cs
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49
Future.Platform/DataProvider/QueryHandler.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Data;
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namespace Future.Platform
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{
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/// <summary>
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/// 查询句柄:所有档案类型数据的通用查询参数对象
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/// </summary>
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public class QueryHandler : DataSourceProvider
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{
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public QueryHandler() { }
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/// <summary>
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/// 数据集合名称,相当于数据库表名
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/// </summary>
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public string DataSet { get; set; } = "";
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/// <summary>
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/// 待检索关键字,模糊匹配Title与Remark
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/// </summary>
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public string Keyword { get; set; } = "";
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/// <summary>
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/// 父级数据标识,如果是附属数据则可以限定
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/// </summary>
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public string ParentID { get; set; } = "";
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/// <summary>
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/// 是否只查一层,可以查询所有层次结构上的数据
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/// </summary>
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public bool Onelayer { get; set; }=false;
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/// <summary>
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/// 操作用户标识,用于匹配操作员信息,以“,”分隔的操作员ID列表
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/// </summary>
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public string Operator { get; set; } = "";
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/// <summary>
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/// 默认为Ture=只检索活动档案,False=只查非活动档案;null=检索所有文档
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/// </summary>
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public bool? IsAlive { get; set; } = true;
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/// <summary>
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/// 开始时间:精确到日期,格式化=YYYY-MM-DD
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/// </summary>
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public DateTime? StartTime { get; set; } = null;
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/// <summary>
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/// 截至时间:精确到日期,格式化=YYYY-MM-DD
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/// </summary>
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public DateTime? EndTime { get; set; } = null;
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}
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}
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16
Future.Platform/Future.Platform.csproj
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16
Future.Platform/Future.Platform.csproj
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@@ -0,0 +1,16 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<OutputType>Library</OutputType>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="Procotol\Extend\" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Future.Contract\Future.Contract.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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</ItemGroup>
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</Project>
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16
Future.Platform/Instruction/Control/Return.cs
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16
Future.Platform/Instruction/Control/Return.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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/// <summary>
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/// 指令返回:退出一个Struct类型的指令空间(放弃后续指令)
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/// </summary>
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public class Return //: LogicalInstructBase
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{
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}
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}
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16
Future.Platform/Instruction/Control/SetValue.cs
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16
Future.Platform/Instruction/Control/SetValue.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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/// <summary>
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/// 变量赋值:设置一个上下文参数的值,同时更新这个表达式在系统中的参数值
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/// </summary>
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public class SetValue //: LogicalInstructBase
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{
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}
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}
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16
Future.Platform/Instruction/Control/Variable.cs
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16
Future.Platform/Instruction/Control/Variable.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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/// <summary>
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/// 变量声明:声明一个上下文变量,如果变量存在则重置这个变量的值
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/// </summary>
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public class Variable// : LogicalInstructBase
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{
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}
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}
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15
Future.Platform/Instruction/Interactive/Confirm.cs
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15
Future.Platform/Instruction/Interactive/Confirm.cs
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@@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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/// <summary>
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/// 交互确认:要求操作员进行选项确认
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/// </summary>
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public class Confirm
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{
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}
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}
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12
Future.Platform/Instruction/Interactive/Input.cs
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12
Future.Platform/Instruction/Interactive/Input.cs
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@@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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internal class Input
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{
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}
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}
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15
Future.Platform/Instruction/Interactive/Invoke.cs
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15
Future.Platform/Instruction/Interactive/Invoke.cs
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@@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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/// <summary>
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/// 外部调用:调用外部可执行命令
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/// </summary>
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internal class Invoke
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{
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}
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}
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12
Future.Platform/Instruction/Interactive/Message.cs
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12
Future.Platform/Instruction/Interactive/Message.cs
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@@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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internal class Message
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{
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}
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}
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15
Future.Platform/Instruction/Interactive/Output.cs
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15
Future.Platform/Instruction/Interactive/Output.cs
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@@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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/// <summary>
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/// 输出控制:使用扩展通道输出数据或消息
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/// </summary>
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internal class Output
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{
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}
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}
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15
Future.Platform/Instruction/Logic/Case.cs
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15
Future.Platform/Instruction/Logic/Case.cs
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@@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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/// <summary>
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/// 分支支路:本质是IfCompare的另一种形式
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/// </summary>
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internal class Case
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{
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}
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}
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12
Future.Platform/Instruction/Logic/IfBetween.cs
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12
Future.Platform/Instruction/Logic/IfBetween.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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public class IfBetween// : ConditionalInstruct
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{
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}
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}
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13
Future.Platform/Instruction/Logic/IfCompare.cs
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13
Future.Platform/Instruction/Logic/IfCompare.cs
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@@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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public class IfCompare //: ConditionalInstruct
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{
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}
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}
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13
Future.Platform/Instruction/Logic/IfContains.cs
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13
Future.Platform/Instruction/Logic/IfContains.cs
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@@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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public class IfContains //: ConditionalInstruct
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{
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}
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}
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13
Future.Platform/Instruction/Logic/IfMatching.cs
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13
Future.Platform/Instruction/Logic/IfMatching.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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public class IfMatching// : ConditionalInstruct
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{
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}
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}
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12
Future.Platform/Instruction/Loop/Break.cs
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12
Future.Platform/Instruction/Loop/Break.cs
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@@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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internal class Break
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{
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}
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}
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12
Future.Platform/Instruction/Loop/Continue.cs
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12
Future.Platform/Instruction/Loop/Continue.cs
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@@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Platform
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{
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internal class Continue
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{
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}
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}
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13
Future.Platform/Instruction/Loop/For.cs
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13
Future.Platform/Instruction/Loop/For.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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|
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namespace Future.Platform
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{
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public class For //: LoopLogicalBase
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{
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}
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}
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13
Future.Platform/Instruction/Loop/Foreach.cs
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13
Future.Platform/Instruction/Loop/Foreach.cs
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@@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
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public class Foreach //: LoopLogicalBase
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{
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||||
}
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}
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13
Future.Platform/Instruction/Loop/Repeat.cs
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13
Future.Platform/Instruction/Loop/Repeat.cs
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@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
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||||
public class Repeat //: LoopLogicalBase
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||||
{
|
||||
|
||||
}
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||||
}
|
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15
Future.Platform/Instruction/Loop/Seed.cs
Normal file
15
Future.Platform/Instruction/Loop/Seed.cs
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@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
/// <summary>
|
||||
/// 移动游标:专门用于移动For循环的迭代器游标
|
||||
/// </summary>
|
||||
public class Seed
|
||||
{
|
||||
}
|
||||
}
|
||||
13
Future.Platform/Instruction/Loop/While.cs
Normal file
13
Future.Platform/Instruction/Loop/While.cs
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@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
public class While// : LoopLogicalBase
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
13
Future.Platform/Instruction/Space/Initializer.cs
Normal file
13
Future.Platform/Instruction/Space/Initializer.cs
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@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
public class Initializer //: SpaceInstructBase
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
13
Future.Platform/Instruction/Space/Scheme.cs
Normal file
13
Future.Platform/Instruction/Space/Scheme.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
public class Scheme //: SpaceInstructBase
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
13
Future.Platform/Instruction/Struct/Block.cs
Normal file
13
Future.Platform/Instruction/Struct/Block.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
public class Block// : StructInstructBase
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
13
Future.Platform/Instruction/Struct/Switch.cs
Normal file
13
Future.Platform/Instruction/Struct/Switch.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
public class Switch //: StructInstructBase
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
13
Future.Platform/Instruction/Struct/Target.cs
Normal file
13
Future.Platform/Instruction/Struct/Target.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
public class Target //: StructInstructBase
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
13
Future.Platform/Instruction/Struct/UseCase.cs
Normal file
13
Future.Platform/Instruction/Struct/UseCase.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
public class UseCase// : StructInstructBase
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
16
Future.Platform/Instruction/Timing/ASync.cs
Normal file
16
Future.Platform/Instruction/Timing/ASync.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
/// <summary>
|
||||
/// 异步控制:开启新的线程执行新任务
|
||||
/// </summary>
|
||||
public class ASync// : StructInstructBase
|
||||
{
|
||||
//
|
||||
}
|
||||
}
|
||||
15
Future.Platform/Instruction/Timing/Sleep.cs
Normal file
15
Future.Platform/Instruction/Timing/Sleep.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
/// <summary>
|
||||
/// 休眠控制:休眠一段时间后继续执行
|
||||
/// </summary>
|
||||
internal class Sleep
|
||||
{
|
||||
}
|
||||
}
|
||||
15
Future.Platform/Instruction/Timing/Sync.cs
Normal file
15
Future.Platform/Instruction/Timing/Sync.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
/// <summary>
|
||||
/// 时序控制:变更当前指令空间执行线程的同步时序
|
||||
/// </summary>
|
||||
public class Sync
|
||||
{
|
||||
}
|
||||
}
|
||||
19
Future.Platform/Instruction/Timing/Wait.cs
Normal file
19
Future.Platform/Instruction/Timing/Wait.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
/// <summary>
|
||||
/// 等待控制:等待同步时序信号变更为期望的信号再执行
|
||||
/// </summary>
|
||||
internal class Wait
|
||||
{
|
||||
/// <summary>
|
||||
/// 检查同步信号的频率
|
||||
/// </summary>
|
||||
public int Internal { get; set; }
|
||||
}
|
||||
}
|
||||
13
Future.Platform/Instruction/XBehavior/Move.cs
Normal file
13
Future.Platform/Instruction/XBehavior/Move.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Future.Contract;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
public class Move : BehaviorInstructBase
|
||||
{
|
||||
}
|
||||
}
|
||||
14
Future.Platform/Instruction/XSignal/Byte_Receive.cs
Normal file
14
Future.Platform/Instruction/XSignal/Byte_Receive.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Future.Contract;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
public class Byte_Receive : SignalInstructBase
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
14
Future.Platform/Instruction/XSignal/Byte_Send.cs
Normal file
14
Future.Platform/Instruction/XSignal/Byte_Send.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Future.Contract;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
public class Byte_Send : SignalInstructBase
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
14
Future.Platform/Instruction/XSignal/SCPI_Cmd.cs
Normal file
14
Future.Platform/Instruction/XSignal/SCPI_Cmd.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Future.Contract;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
public class SCPI_Cmd : SignalInstructBase
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
14
Future.Platform/Instruction/XSignal/SCPI_Get.cs
Normal file
14
Future.Platform/Instruction/XSignal/SCPI_Get.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Future.Contract;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
public class SCPI_Get : SignalInstructBase
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
14
Future.Platform/Instruction/XSignal/SCPI_Set.cs
Normal file
14
Future.Platform/Instruction/XSignal/SCPI_Set.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Future.Contract;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
public class SCPI_Set : SignalInstructBase
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
12
Future.Platform/Procotol/Comm/SCP.cs
Normal file
12
Future.Platform/Procotol/Comm/SCP.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
internal class SCP
|
||||
{
|
||||
}
|
||||
}
|
||||
12
Future.Platform/Procotol/Comm/TCP.cs
Normal file
12
Future.Platform/Procotol/Comm/TCP.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
internal class TCP
|
||||
{
|
||||
}
|
||||
}
|
||||
12
Future.Platform/Procotol/Comm/UDP.cs
Normal file
12
Future.Platform/Procotol/Comm/UDP.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
internal class UDP
|
||||
{
|
||||
}
|
||||
}
|
||||
12
Future.Platform/Procotol/Signal/Bytes.cs
Normal file
12
Future.Platform/Procotol/Signal/Bytes.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
internal class Bytes
|
||||
{
|
||||
}
|
||||
}
|
||||
12
Future.Platform/Procotol/Signal/SCPI.cs
Normal file
12
Future.Platform/Procotol/Signal/SCPI.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Future.Platform
|
||||
{
|
||||
internal class SCPI
|
||||
{
|
||||
}
|
||||
}
|
||||
36
Future.Platform/Properties/AssemblyInfo.cs
Normal file
36
Future.Platform/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("Future.Platform")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Future.Platform")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2024")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("fcba0353-f7f3-4a57-812f-f6e579f93188")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
Reference in New Issue
Block a user