将以往的代码复制到代码库
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31
Future.Entities/Archives/IDendriticArchive.cs
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31
Future.Entities/Archives/IDendriticArchive.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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/// <summary>
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/// 树形档案接口
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/// </summary>
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public interface IDendriticArchive
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{
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/// <summary>
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/// 当前档案标识
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/// </summary>
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string ArchiveID { get; set; }
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/// <summary>
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/// 父级档案标识
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/// </summary>
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string ParentID { get; set; }
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/// <summary>
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/// 层级链路标识
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/// </summary>
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string ChainIDs { get; set; }
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/// <summary>
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/// 是否存在子级
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/// </summary>
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bool HasChild { get; set; }
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}
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}
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27
Future.Entities/Archives/IDendriticSubsidiary.cs
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27
Future.Entities/Archives/IDendriticSubsidiary.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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/// <summary>
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/// 树形档案的附属档案接口
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/// </summary>
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public interface IDendriticSubsidiary
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{
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/// <summary>
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/// 当前档案标识
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/// </summary>
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string ArchiveID { get; set; }
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/// <summary>
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/// 归属档案标识
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/// </summary>
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string ParentID { get; set; }
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/// <summary>
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/// 层级链路标识
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/// </summary>
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string ChainIDs { get; set; }
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}
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}
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19
Future.Entities/Archives/ITabularArchive.cs
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19
Future.Entities/Archives/ITabularArchive.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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/// <summary>
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/// 表式档案接口
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/// </summary>
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public interface ITabularArchive
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{
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/// <summary>
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/// 当前档案标识
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/// </summary>
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string ArchiveID { get; set; }
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}
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}
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23
Future.Entities/Archives/ITabularSubsidiary.cs
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23
Future.Entities/Archives/ITabularSubsidiary.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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/// <summary>
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/// 表式档案的附属档案接口
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/// </summary>
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public interface ITabularSubsidiary
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{
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/// <summary>
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/// 当前档案标识
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/// </summary>
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string ArchiveID { get; set; }
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/// <summary>
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/// 归属档案标识
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/// </summary>
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string ParentID { get; set; }
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}
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}
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17
Future.Entities/Business/Classify.cs
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17
Future.Entities/Business/Classify.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Future.Contract;
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namespace Future.Entities
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{
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public class Classify : FutureArchive
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{
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public override bool Cover(IFuture refer)
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{
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return base.Cover(refer);
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}
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}
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}
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12
Future.Entities/Business/CustomCase.cs
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12
Future.Entities/Business/CustomCase.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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internal class CustomCase
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{
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}
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}
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12
Future.Entities/Business/OperateRecord.cs
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12
Future.Entities/Business/OperateRecord.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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internal class OperateRecord
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{
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}
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}
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12
Future.Entities/Business/Plan.cs
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12
Future.Entities/Business/Plan.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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internal class Plan
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{
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}
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}
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12
Future.Entities/Business/PlanItem.cs
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12
Future.Entities/Business/PlanItem.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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internal class PlanItem
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{
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}
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}
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12
Future.Entities/Business/Resource.cs
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12
Future.Entities/Business/Resource.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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internal class Resource
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{
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}
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}
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12
Future.Entities/Business/Scheme.cs
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12
Future.Entities/Business/Scheme.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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internal class Scheme
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{
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}
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}
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12
Future.Entities/Business/Station.cs
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12
Future.Entities/Business/Station.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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internal class Station
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{
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}
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}
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12
Future.Entities/Business/StationItem.cs
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12
Future.Entities/Business/StationItem.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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internal class StationItem
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{
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}
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}
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12
Future.Entities/Business/WorkRecord.cs
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12
Future.Entities/Business/WorkRecord.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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internal class WorkRecord
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{
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}
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}
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12
Future.Entities/Configure.cs
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12
Future.Entities/Configure.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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internal class Configure
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{
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}
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}
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13
Future.Entities/Future.Entities.csproj
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13
Future.Entities/Future.Entities.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<OutputType>Library</OutputType>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Future.Contract\Future.Contract.csproj" />
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</ItemGroup>
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</Project>
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12
Future.Entities/Operation/TenantInfo.cs
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12
Future.Entities/Operation/TenantInfo.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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internal class TenantInfo
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{
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}
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}
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12
Future.Entities/Permit.cs
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12
Future.Entities/Permit.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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internal class PermitInfo
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{
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}
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}
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36
Future.Entities/Properties/AssemblyInfo.cs
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36
Future.Entities/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// 有关程序集的一般信息由以下
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// 控制。更改这些特性值可修改
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// 与程序集关联的信息。
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[assembly: AssemblyTitle("Future.Entities")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Future.Entities")]
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[assembly: AssemblyCopyright("Copyright © 2024")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// 将 ComVisible 设置为 false 会使此程序集中的类型
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//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
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//请将此类型的 ComVisible 特性设置为 true。
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[assembly: ComVisible(false)]
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// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
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[assembly: Guid("39074012-0ace-40ef-96ee-af1839af39dc")]
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// 程序集的版本信息由下列四个值组成:
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//
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// 主版本
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// 次版本
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// 生成号
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// 修订号
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//
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
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//通过使用 "*",如下所示:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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12
Future.Entities/UserInfo.cs
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12
Future.Entities/UserInfo.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Entities
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{
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internal class UserInfo
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{
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}
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}
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