将以往的代码复制到代码库
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52
Future.Contract/EnumType/EInstructionKind.cs
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52
Future.Contract/EnumType/EInstructionKind.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Future.Contract
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{
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/// <summary>
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/// 指令的归类
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/// </summary>
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[Flags]
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public enum EInstructionKind : int
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{
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/// <summary>
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/// 无效指令
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/// </summary>
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Invalid,
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/// <summary>
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/// 一般指令:使用信道进行通信的通信信令
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/// </summary>
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General,
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/// <summary>
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/// 逻辑指令:处理指令逻辑结构的控制指令
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/// </summary>
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Logical,
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/// <summary>
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/// 目标指令:标定一个操作目标的声明指令
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/// </summary>
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Target,
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/// <summary>
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/// 结构指令:用例、方案、资源初始化序列
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/// </summary>
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Struct,
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/// <summary>
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/// 行为指令:操作一个目标属性的行为指令
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/// </summary>
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Behavior,
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/// <summary>
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/// 动作指令:指示运行引擎执行动作的指令
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/// </summary>
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Action,
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/// <summary>
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/// 运行指令:与运行时环境进行交互的指令
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/// </summary>
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Runtime,
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/// <summary>
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/// 设计指令:与指令序列编辑器交互的指令
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/// </summary>
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Design
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}
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}
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