34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Controls;
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namespace Future.Contract
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{
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/// <summary>
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/// 自定义对象编辑器需要继承的接口
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/// </summary>
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public interface IObjectEditor
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{
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/// <summary>
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/// 显示模式:约定自定义对象编辑器视图将以何种模式进行呈现
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/// </summary>
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EViewShowMode ShowMode { get; }
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/// <summary>
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/// 编辑视图:用于实现对象属性与自定义参数编辑的可视化视图,如果继承此接口的类不是UserControl的子类则需要使用此属性返回编辑视图
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/// </summary>
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UserControl EditorView { get; }
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/// <summary>
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/// 数据绑定:将要进行编辑的对象绑定到编辑视图,可重入逻辑
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/// </summary>
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/// <param name="value">要进行编辑的对象实例</param>
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void Binding(object value);
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/// <summary>
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/// 编辑状态:默认是预览态(只读)或是编辑状态(可读可写)
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/// </summary>
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bool IsEditableOrPreview { get; set; }
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}
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}
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