diff --git a/DeedyDesigner/Deedy.Activity/Controller/Runtime.cs b/DeedyDesigner/Deedy.Activity/Controller/Runtime.cs
index 02260c3..99cfdd6 100644
--- a/DeedyDesigner/Deedy.Activity/Controller/Runtime.cs
+++ b/DeedyDesigner/Deedy.Activity/Controller/Runtime.cs
@@ -6,9 +6,27 @@ using System.Threading.Tasks;
namespace Deedy.Activity
{
- public sealed class Runtime
+ public sealed class Runtime : IActivity
{
public Runtime() { }
public WorkMode WorkMode { get; internal set; } = WorkMode.Waiting;
+ public ExpandoMapping ExpandoMapping { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
+
+ Runtime? IActivity.Runtime => throw new NotImplementedException();
+
+ public void ReadyToEditing(Runtime runtime)
+ {
+ throw new NotImplementedException();
+ }
+
+ public void ReadyToRunning(Runtime runtime)
+ {
+ throw new NotImplementedException();
+ }
+
+ public void ReadyToWorking(IElement? parent = null, Output? output = null)
+ {
+ throw new NotImplementedException();
+ }
}
}
diff --git a/DeedyDesigner/Deedy.Activity/IElement.cs b/DeedyDesigner/Deedy.Activity/IElement.cs
index c490797..021cfa8 100644
--- a/DeedyDesigner/Deedy.Activity/IElement.cs
+++ b/DeedyDesigner/Deedy.Activity/IElement.cs
@@ -16,7 +16,11 @@ namespace Deedy.Activity
/// 「LinkTo」与「Unlink」方法只处理父子级关系映射,不处理「Elements」集合的添加与删除...
/// 「ReadyToWorking」方法会先进行「LinkTo」再进行「CombineElements」操作...
/// 「ReadyToEditing」方法会迭代进行「BuildParamMapping」操作...
- /// 「ReadyToRunning」方法会迭代进行「CheckLogicConfigs」操作...
+ /// 「ReadyToRunning」方法会迭代进行「CheckLogicConfigs」操作,检查「Element」是否具备执行条件...
+ /// 「ReadyToRunning」操作如下:
+ /// 1、检查所有「视图」与「动作」的标识是否有效,即被引用的节点必须有不重复的「标识」...
+ /// 2、深度遍历解决方案,检查解决方案中所有「视图」与「动作」的参数配置及引用(即:动作执行时其引用参数是否加载到上下文)是否有效...
+ /// 3、检查所有「视图」与「动作」所需要的信道配置是否正确(即:在动作执行时信道上下文中是否有信道实体)
///
public interface IElement : IActivity, INotifyPropertyChanged
{